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Computer human interaction

AP2

Around the 2D plan: improving the visualisation
and manipulation of digital information

The AP2 project aimed to explore ways of visualising and manipulating digital information related to a plan. Plans are two-dimensional representations that constitute a shared knowledge base in many industries, often with more specific information aggregated upon them. In most use cases, this information is now digital, and sometimes even three-dimensional.

One result of this transformation is the emergence of a number of relationships to be studied, including the relationships between 2D plans and 3D data. Another issue is the need to cater for users from varied backgrounds. AP2 addresses these problems by considering the need for smooth interaction with a collaborative environment that incorporates more and more digital data and connected devices.

The project studies this theme from the viewpoint of two use cases: the review of architectural projects and the public consultation of 2D and 3D data relating to a territory.

The project

ANR programme: Generic Call for Proposals

Edition, project duration: 2015, 36 months

Subvention ANR: € 550,973

Coordinator:

Project region: Nouvelle-Aquitaine

Main publication or contribution:

  • Carole Plasson, Dominique Cunin, Yann Laurillau, and Laurence Nigay. 2019. Tabletop AR with HMD and Tablet: A Comparative Study for 3D Selection. In Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces (ISS ’19). Association for Computing Machinery, New York, NY, USA, 409–414. DOI: https://doi.org/10.1145/3343055.3360760.

  • Cédric Kervegant, Félix Raymond, Delphine Graeff, and Julien Castet. 2017. Touch hologram in mid-air. In ACM SIGGRAPH 2017 Emerging Technologies (SIGGRAPH ’17). Association for Computing Machinery, New York, NY, USA, Article 23, 1–2. DOI: https://doi.org/10.1145/3084822.3084824.

  • Houssem Saidi, Marcos Serrano, Pourang Irani, and Emmanuel Dubois. 2017. TDome: A Touch-Enabled 6DOF Interactive Device for Multi-Display Environments. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI ’17). Association for Computing Machinery, New York, NY, USA, 5892–5904. DOI: https://doi.org/10.1145/3025453.3025661.

Partners:

  • Laboratoire d’Informatique de Grenoble, LIG, UMR 5217, CNRS, Grenoble INP, Inria Grenoble Rhône-Alpes, Université Grenoble Alpes.
  • Institut de Recherche en Informatique de Toulouse, IRIT, UMR 5505, CNRS, INPT, Universités toulousaines.
Immersion participe à SIGGRAPH 2017 pour « Touch Hologram in Mid-Air », une innovation qui enrichit l’expérience de réalité mixte.
Immersion was at SIGGRAPH 2017 for “Touch Hologram in Mid-Air”, an innovation enriching Mixed Reality experiences. © Immersion
perspectives
perspectives

AP2 speaks to a fast-changing world where systems are multiplying, data is omnipresent and our lifestyles are increasingly connected. The project aims to explore the interconnection of this new world through the prism of interaction to help ensure the transformation is successful.

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